﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;


namespace Map
{
    class Quadrent
    {
        public Quadrent(int value, Vector2 Loc)
        {
            this.Value = value;
                this.Location = Loc;

        }
        public Texture2D Texture = new Texture2D(Globals.Globals.Graphics,100,100);
        public int Value;
        public Vector2 Location ;
        public Texture2D Background = new Texture2D(Globals.Globals.Graphics,100,100);
        
    }
}
